autorevive: (pic#7374379)
cellphone - (.5 lb.) - x1
pack of cigarettes - (.5 lb) - x1
flask full of whiskey - (1 lb) - x1
lighter - (.5 lb) - x1
knife - (1 lb) - x1
backpack - (3 lb.) - x1
bag of potato chips (.5 lb) - x1
bottle of water (.5 lb) - x1
bottle of holy water (for gypsies) (.5 lb) - x1
fragmentation grenades - (1 lb.) - x6
slashing dmg; burst radius 20 ft; ref save DC 15; 4d6 dmg
smoke grenades - ( 2 lb.) - x3
on the round it is thrown, fills 4 squares around it. next round, all squares within 10 ft, third round, all squares within 15 ft. disperses after 10 rounds. smoke obscures all sight, including darkvision ability granted by night vision goggles. any creature within the area has total concealment (attacks suffer a 50% miss chance, attacker can't use sight to locate target)
tear gas grenades  - (2 lb.) - x3
on the round it is thrown, fills 4 squares around it. next round, all squares within 10 ft, third round, all squares within 15 ft. disperses after 10 rounds. anyone caught in a cloud of tear gas must make a fort save or be blinded and stunned for 2d6 rounds. a gas mask makes target immune to effects. a wet cloth over eyes, nose, and mouth gives +2 to fort save.
autorevive: (Default)
 Nathan Young

LEVEL 12
Human Male Tough Hero 7  Dauntless 5
 

 

Strength14(+2)
Dexterity19(+4)
Constitution16(+3)
Intelligence9(-1)
Wisdom12(+1)
Charisma15(+2)
Size:Medium
Height:6' 1"
Weight:180 lb
Eyes:Green
Hair:Black
Skin:Pale

Special:

Unearthly Saves
Weakness -- dick
Danger Sense

Talents:

 

    Remain Conscious
    Second Wind
    Damage Reduction 5/–

     

Total Hit Points: 128/128
                        

Speed: 30 feet

Armor Class: 24 = 10 + 10 [class] +4 [dexterity]

    Touch AC: 24
    Flat-footed: 14
Initiative modifier:+8= +4 [dexterity] +4 [improved init]
Fortitude save:+13= 7 [base] +4 [dexterity*] +2 [great fortitude]
Reflex save:+9= 3 [base] +4 [dexterity] +2 [scoundrel's luck]
Will save:+7= 3 [base] +4 [dexterity*]
Attack (handheld):+10 / +5= 8 [base] +2 [strength]
Attack (missile):+12 / +7= 8 [base] +4 [dexterity]
Grapple check:+4= 2 [base] +2 [strength]
Reputation:+2= 2 [base]

 

Action points: 80 / 88

 

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

 

Criminal (starting occupation)

 

    Disguise
    Sleight of Hand

     

Feats:
    Endurance 
    Great Fortitude 
    Confident 
    Brawl 
    Simple Weapon Proficiency[free]
    Stealthy
    Life-learned
    Scoundrel's Luck
    Toughness
    Streetfighting
    Improved Initiative 
    Heroic Surge
    Quick Draw
    Handy
    Personal Firearms Proficiency
    Impulsive
     

 

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
BalanceDex*4 =
+4
  
BluffCha6 =
+2
+4 
ClimbStr*2 =
+2
  
Computer UseInt-1 =
-1
  
ConcentrationCon9 =
+3
+6 
Craft (Structural)Dex**4 =
+4
  
Craft (Mechanical)Dex**5 =
+4
 +1 
Craft (Writing)Int-1 =
-1
  
DiplomacyCha4 =
+2
 +2 
Disable Device
Disguise
Dex **
Cha
4 =
5 =
+4
+2
 
+2
 
+1 [criminal]
DriveDex*4 =
+4
  
Escape ArtistDex*5 =
+3
+2 
ForgeryDex**4 =
+4
  
GambleWis3 =
+1
 +2 [confident]
Gather InformationCha2 =
+2
  
HideDex*8 =
+4
+2+2 [stealthy]
IntimidateCha5 =
+2
 +1+2 [confident]
JumpStr*3 =
+2
+1 
ListenWis5 =
+1
 +4 
Move SilentlyDex*8 =
+4
+2+2 [stealthy]
NavigateInt-1 =
-1
  
Perform (Act)Cha2 =
+2
  
Perform (Dance)Cha2 =
+2
  
Perform (Keyboards)Cha2 =
+2
  
Perform (Percussion)Cha2 =
+2
  
Perform (Sing)Cha2 =
+2
  
Perform (Standup)Cha2 =
+2
  
Perform (String Inst.)Cha2 =
+2
  
Perform (Wind Inst.)Cha2 =
+2
  
ResearchInt-1 =
-1
  
RideDex4 =
+4
  
SearchInt-1 =
-1
  
Sense MotiveWis4 =
+1
 +3 
Sleight of HandDex*5 =
+4
  +1 [criminal]
SpotWis7 =
+1
 +6 
SurvivalWis5 =
+1
 +4 
SwimStr**2 =
+2
  
Treat InjuryWis3 =
+1
 +2 

* = check penalty for wearing armor

 

 

Human

 

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

 

 
 ClassHP rolled 
Level 1:Tough Hero10 
Level 2:Tough Hero3 
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Tough Hero
Tough Hero
Tough Hero
Tough Hero
Tough Hero
Dauntless
Dauntless
Dauntless
Dauntless
Dauntless
5
7 + 5
5
9
10
6
8
7
9
10
 

Profile

autorevive: (Default)
nathan young

March 2014

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